← Return to Wasteland: terrain and highway bridge
Devlog
- March 18, 2024 by shidong#2d games, #asset-pack, #horror, #pixel-art, #rpg, #science-fiction, #survival, #top-down, #top-down-shooter, #Wasteland编辑地图的纹理,避免前一个单平造成的单调重复,更接近自然地面... Continue reading
- February 29, 2024 by shidong#Wasteland, #自上而下以低饱和度的方式绘制废土材料。目的是展示废土世界的黑暗和死亡。在之前的树木的基础上,增加了灌木和白桦林。... Continue reading